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Nowi Space Marines
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Rakoo
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PostWysłany: Czw 9:13, 05 Cze 2008    Temat postu: Nowi Space Marines

Troche zdjec:

[link widoczny dla zalogowanych]

Plotki
- Scout'ci maja byc duzo bardziej uzyteczni (ponoc wychodza z roznych krawedzi)
- Ma byc Land Speeder dla Scoutow - czyzby wersja open-topped?

I specjalnie cos dla wszystkich - piekne podsumowanie wszystkich nowych codexow:



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Ostatnio zmieniony przez Rakoo dnia Czw 9:18, 05 Cze 2008, w całości zmieniany 2 razy
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PostWysłany: Śro 21:11, 11 Cze 2008    Temat postu:

General Marine Rules
Combat Squads works as codex Dark angels. 1 Heavy 1 special.
New marine rule, based on Ld, called Comabt tactics.
New Drop pod rule.
Traits dissapear.
Free frag grenades, krak grenades and bolt pistols.

Unit Rules
new techmarine rules has a new option in the form of the thunderfire
Master of the forge, has a conversion beamer.
new land raider variant, called the Redeemer with Str 6 AP3 flamer sponsons and twin linked assault cannon. Sallies like this and the colour section has one in sallies colours.
3 Dread variants. Again sallies seem to favour the new Ironclad Dread which is like a heavy assault/breaching dread. (AV13)
New Veteran rules - Tactical Vets (special ammo like death watch.), and Assault vets (can have jump packs and an assaulted array of nasty CC weapons) can deep strike and assault in the same turn.
Scout bikers will remain.
No two special weapons even for Sallies .
5 man terminator squads 1 heavy.
Commander in terminator armour on a bike or has a jump pack has no bearing on army selection. However special characters do.
Rites of battle is gone. But marine captain get Halos

Special Characters
11 specials which add chapter traits to your army, Calgar, Tigirius, Lysander, Shrike, Kronos, Sicarius, Kantor, Tu'Shan (WTF really hard guy probably the best SM charater in the game but at 200+ points...), Cassius, White Scar guy and scout character, all will have models.

Other Stuff
Drop pod kit looks similar to the forgworld kit but is hollow with seats around the edges and a control table in the middle. Storm bolter come down from the ceiling of the pod when deployed.
Drop pod kit priced about the same as rhino's (£1Cool
Codex release date is October
Plastic LR redeemer/crusader
Plastic Scout bikers, imaging scouts on scrambler bikes!
Retooled Plastic Land speeder + another new varient which works with scout squads call land speeder storm.
Scouts have helfire heavy bolter rouns but are WS and BS 3 and are still troops
Thunderfire a thuddgun/molemortar cross.
New metal range (I think more metal vets!..... again.... mmmm jump packs!)
New Sicarus now has hair and a beard! *shrugs* go figure!
Razor back has may weapon option, twin heavy bolter, Heavy Flamers, Assault Cannons, Multimelta, Lascannon, and Lascon and twin plasma guns.
New HQ units.

Marines are now what you may call pretty hard!

HQ

Specials
Captain
Master of the forge
Librarians
Chaplains

ELITES

Terminators
Vanguard Vets (tact vets)
??? Vets (assault vets)
Dreadnough
Venerable Dreadnought
Iornclad Dreadnought
Techmarines - Thunderfire

TROOPS

Tactical Marines
Scouts

TRANSPORTS

Rhino
Razorback
Drop Pod
Land Speeder Strom (Scouts only)

ASSAULT

Assault Marines
Bikes
Scout Biks
Attack Bikes
Landspeeder

HEAVY SUPPORT

Preadator
Devastators
Vindicator
Wirlwind
Land Raider
Land Raider Crusader
Land Raider Redeemer


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PostWysłany: Czw 9:29, 12 Cze 2008    Temat postu:

Sliczne Smile

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PostWysłany: Czw 18:08, 12 Cze 2008    Temat postu:

najbardziej mi sie podoba ten wpis:

"Marines are now what you may call pretty hard!"
Very Happy


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PostWysłany: Czw 22:18, 12 Cze 2008    Temat postu:

I nie będzie traitów... gdzie się zapodzieją Snorri Marines ;D

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PostWysłany: Pią 7:35, 13 Cze 2008    Temat postu:

Witam,

w tej chwili BA mają ciężko przeciw traitowym Marinsom ale jak się czyta te nowości to chyba będzie jeszcze gorzej! Nowy sprzęcior, nowe zasady zabijania - wogóle wszystko nowe! A BA co Question Do piachu Crying or Very sad (dla spokoju o DA nawet nie wspominam Wink )

Pozdrawiam,


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Ostatnio zmieniony przez DonDamiano dnia Sob 18:09, 28 Cze 2008, w całości zmieniany 1 raz
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PostWysłany: Pią 7:44, 13 Cze 2008    Temat postu:

DonDamiano napisał:
(dla spokoju o DA nawet nie wspominam Wink )


Dziekuje za wyrozumialosc i prosze o wsparcie w tych ciezkich dla mnie chwilach... Rolling Eyes


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Ostatnio zmieniony przez Rakoo dnia Pią 7:45, 13 Cze 2008, w całości zmieniany 1 raz
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PostWysłany: Pią 11:42, 13 Cze 2008    Temat postu:

Rakoo, jestem z tobą ze względu na kolor skóry/pancerza Very Happy Wink

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PostWysłany: Pią 12:02, 13 Cze 2008    Temat postu:

I skore mamy inna i pancerz inny... Wybacz... Razz

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PostWysłany: Pią 13:47, 13 Cze 2008    Temat postu:

Witam,

On jak rosjanie - ważne że zielony (lub chociaż taki przypominający Idea ) Twisted Evil

Pozdrawiam,


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PostWysłany: Wto 13:58, 24 Cze 2008    Temat postu:

Nowy speeder

No i powrócił legion


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Ostatnio zmieniony przez Snorri dnia Wto 14:33, 24 Cze 2008, w całości zmieniany 1 raz
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PostWysłany: Wto 15:57, 24 Cze 2008    Temat postu:

UUUU zajebiście Smile Będzie Legion

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PostWysłany: Sob 18:11, 28 Cze 2008    Temat postu:

Witam,

a pytałeś gdzie się podzieją Snorri Marines... Wink
Przejdą do Legionu Idea Razz

Pozdrawiam,


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PostWysłany: Nie 12:39, 17 Sie 2008    Temat postu:

trochę nowinek z warseera

HQ
Chapter Master
- Ws6 Bs5 S4 T4 W3 I5 A3 Ld10 Sv3+
- Has a bolter and a bolt pistol or ccw.
- Has an Iron Halo. Keeps the Iron Halo in Terminator armour.
- May take a Relic blade and Storm Shield. Relic Blade replaces bolt pistol/CCW. I infer from this that the Storm Shield replaces the bolter.
- May take Artificer Armour.
- May take Terminator armour, Jump Pack or a Bike.
- Terminator armour replaces existing wargear (except Iron Halo). Includes a power sword.
- May not take a relic blade with Terminator armour.
- Has around 20 Options
- Gives a one shot Orbital Strike which is S10 Ap1 Ordnance 1. Also, the master may not have moved in the previous movement phase. Unlimited range.
- Has a Bolter, may upgrade to Storm Bolter, Combi Plasma, Combi Melta, Combi Grenade Launcher
- May replace Bolt pistol and CCW for pair of Lightning Claws or a Relic Blade

Captain
- Ws6 Bs5 S4 T4 W3 I5 A3 Ld10 Sv 3+
- Has a bolter and a bolt pistol or ccw.
- Has an Iron Halo. Keeps the Iron Halo in Terminator armour.
- May take a Relic blade and Storm Shield. Relic Blade replaces bolt pistol/CCW. I infer from this that the Storm Shield replaces the bolter.
- May take Artificer Armour.
- May take Terminator armour, Jump Pack or a Bike.
- Terminator armour replaces existing wargear (except Iron Halo). Includes a power sword.
- May not take a relic blade with Terminator armour.
- If he takes a bike, Bikes may be taken as Troops
- Much the same options as above, does not have the orbital strike.

- Chaplain
- Ws5 Bs4 S4 T4 W2 I4 A2 Ld10 Sv3+
- Price is about the same.
- Comes with Crozius and Rosarius
- May take Terminator armour, Jump Pack or a Bike.
- Still allows rerolls to hit.
- Makes unit with him Fearless
- Can replace his bolter with storm, combi-, powerfist, plasma pistol.
- When taking terminator armour he replaces “power armour, boltgun, frag and krak grenades for Terminator armour and” one shooting weapon.

Librarian
- Ws5 Bs4 S4 T4 W2 I4 A2 Ld10 Sv3+
- Has gotten cheaper.
- Comes with Force weapon and Psychic Hood
- Has two psychic powers included in it's base point cost (ie any two powers from the Psychic Power list).
- May take Terminator armour, Jump Pack or a Bike.
- May take a Storm Shield (but apparently this is more expensive for them than most models).
- May be upgraded to an Epistolary which allows the use of two powers a turn. Apparently this is expensive.
- Psychic hood now has a range of 24" (whether it means that the power is within 24", or the Psyker I dont know)
- 9 powers:
Avenger - essentially an AP3 heavy flamer,
Force Dome - 5+ invulnerable for Librarian and squad until end of next player turn,
Gate of Infinity - Librarian and squad Deep Strike back within 24", but with minor risk...,
Machine Curse - shooting attack causing Glancing Hit on 1 vehicle within 24",
Might of the Ancients - Librarian gains strength 6 and rolls 2d6 armour penetration.
Null Zone - all enemy units within 24" re-roll successul invulnerable saves for rest of player turn ,
Smite - 12" range, assault 4 St4 AP2,
Quickening - gains Fleet and Ini.10,
Vortex of Doom - 12" St10 AP1 Heavy1 Blast...failed test = blast centred on Librarian without scatter.

Master of the Forge
- Ws4 Bs5 S4 T4 W2 In4 A2 Ld10 Sv2+
- Comes with Servo Harness
- May take a bike.
- May replace Servo Harness with a Conversion beamer which gets stronger and more powerful the further away he is firing, in three stages. Maxes out at S10 Ap1 Large blast at 72"
- May take a bike with the conversion beamer or servo harness.
- Allows Dreadnaughts to be taken as Elites AND heavy support if he is there.

Honour Guard (?-10)
- Ws4 Bs4 S4 T4 W1 I4 A2 Ld10 Sv2+ 30+ points as standard.
- Can only be taken if a Chapter Master is present in the army.
- Artificer Armour and power weapon as standard.
- Can take Relic Blades which are a two handed power weapon that gives St6.
- Can take Aux. Grenade launchers.
- One may take a Chapter Standard which, if it still has the same rules as now, gives them Counter attack.
- They may take a Chapter Champion, Champion is WS 5.
- Champion may take a thunder hammer.
- Chapter Champion must direct attacks against enemy Independant characters if he can.
- May NOT take Storm Shields.

Command Squad:
- May only be taken by captains.
- 4 vets and 1 apothecary, Company Champion is an optional upgrade for one model. Apothecary may ONLY be taken in the Command Squad.
- Chainsword and either bolter or pistol as standard.
- They can have bikes.
- Any can replace pistol or sword with: Storm Bolter, Flamer, Plasma gun, Meltagun, Combi-whatever, power sword or fist, lightning claw, thunder hammer.
- Pistol can be replaced with Plasma Pistol.
- Melta bombs and Storm Shields can be taken by anyone.
- Apothecary gives the unit Feel no pain
- One may take a Company Standard which, if it still has the same rules as now, gives them Counter attack.

Kor’Sarro Khan, Captain of the White Scars 3rd Company
- Ws6 Bs5 S4 T4 W3 In5 At3 Ld10 Sv3+
- Gives models in his unit hit and run and Furious Charge.
- Moondrakkan is a bike he may take. It’s a bike which can use the Run ability and can also Fleet
- Moonfang- A Power sword. Any 6’s on the to wound roll become Instant Death.
- May exchange Chapter Tactics for Outflank.

Kayvaan Shrike
- Ws6 Bs5 S4 T4 W3 In5 At3 Ld10 Sv3+
- Jump pack, Iron Halo and master crafted rending lightning claws.
- May exchange Chapter Tactics for Fleet.
- He has Infiltrate and gives it to his unit.

Pedro Cantor
- Ws6 Bs5 S4 T4 W4 In5 At4 Ld10 Sv2+
- Storm Bolter (Assault 4 and AP 4) and Powerfist
- Sternguard in his army count as Scoring units
- May exchange Chapter Tactics for Stubborn.
- All friendly units within 12” receive +1 attack.

Marneus Calgar
- Ws6 Bs5 S4 T4 W4 In5 At4 Ld10 Sv2+
- Can be fielded in either power armour or terminator armour. Has an Iron Halo with either.
- 2 Powerfists and a Stormbolter (Assault 4 Ap 2)
- He has a power weapon which he is allowed to use
- Eternal warrior.
- His Chapter Tactics allows his army to choose to pass or fail any Ld tests.
- May reroll any failed to wound rolls in both shooting and hand to hand.
- May take 3 squads of Honour Guard, if they are all 10 man. These do not take up FOC slots.
- As he is a Chapter Master, he has an Orbital Strike.

Chaplain Cassius
- Ws5 Bs4 S4 T6(!) W2 In5 At3 Ld10 Sv3+
- Feel No pain
- New background.

Chief Librarian Tigurius
- Knows all(!) the psychic powers available to the marines.
- May use 3 powers per turn.
- Allows army to reroll any reserve rolls.
- No invulnerable.
- Has 2 wounds.

Captain Lysander
- Ws6 Bs5 S4 T4 W3 In4 At4 Ld10 Sv2+
- Thunder hammer is Master Crafted and gives Lysander S10, he also adds +1 to the damage against vehicles
- Storm Shield (3+ invulnerable save for him)
- Eternal Warrior (Again?!)
- Bolter Drill- The Squad he is with is allowed to reroll misses with Bolters, bolt pistols, storm bolters and heavy bolters.
- Allows one piece of terrain to be fortified, to give +1 to its normal cover save.
- May exchange Chapter Tactics for Stubborn.

Captain Sicarius
- Ws6 Bs5 S4 T4 W3 In4 At3 Ld10 Sv3+
- 1 tactical squad gets Counterattack, Infiltrate, Scout or Tank hunters for free.
- An army led by captain Sicarius may re-roll the dice when attempting to seize the initiative.
- Blister pack allows for bare head & helmet in hand or wearing helmet with plasma pistol in hand.
- His mantle gives him Feel no pain(?)
- Is able to kill a Wraithlord in one hit with his wargear(?)

-Vulkan He'stan
- Ws6 Bs5 S4 T4 W3 In4 At3 Ld10 Sv2+
- Chapter tactics allows all meltas and flamers to become twin linked and all Thunder hammers to become Master Crafted.
- 3+ invulnerable (GAH!)
- Heavy Flamer (which rerolls to wound)
- S6 Power weapon, Master Crafted

Brother Chronus
- Upgrade for a Space Marine Vehicle
- Gives it Bs5 and allows it to ignore Crew Stunned and Crew Shaken results.
- 1 wound.
- 70 points.
- If vehicle is destroyed, he may fight on on foot. He may not attach to another vehicle.

Scout Sergeant Telion
- Upgrade for Scout Squad
- Can give his BS of 6 to another scout in the unit.
- Armed with a long range 'stalker' pattern boltgun with the pinning and rending special rules.

Elites
Sternguard Veterans (5-10):
- Ws4 Bs4 S4 T4 W1 I4 A2 Ld9 Sv3+
- Come with Bolters and 4 Kinds of Specialised round
- Dragonfire bolts- Normal Bolter, Ignores cover
- Hellfire Rounds- wound on a 2+.
- Kraken bolts- 30” range, S4 Ap4 Rapid Fire
- Vengeance rounds- 18” range, S4 Ap3, Rapid Fire, Gets hot
- Can Upgrade bolters to Storm Bolters (lose the specialist rounds)
- Can take Combi weapons (keep the rounds).
- Can also take from a small list of special and Heavy Weapons (Flamers, Heavy flamers and such.)
- One of the Sternguard can take a Powerfist or Power weapon
- They may choose which round to use each turn.

Dreadnought
- Similar in price to current codex.
- DCCW and multimelta as standard.
- May replace multimelta with TL heavy flamer, TL heavy bolter, TL autocannon, plasma cannon, assault cannon, TL lascannon.
- May replace DCCW with TL autocannon or missile launcher.
- May take twin DCCW's or twin autocannons.

Venerable Dreadnought:
- An additional 50% on base Dreadnought cost
- WS and BS 5, with most of the Dreadnought's basic weapons options.
- Still has venerable rule making it harder to kill (apparently this works as now.)

Ironclad Dreadnought:
- An additional 30% on base Dreadnought cost
- Basic Dreadnought Stats with front and Side armour 13.
- Comes with two DCCWs as standard, one of which is a seismic hammer which gives +1 to vehicle damage rolls.
- May replace either/both arm weapon's with a heavy flamer
- May replace one arm with a hurricane bolter.
- May take 2 Hunter Killer missiles
- Has Move through Cover.
- Frag launchers (unconfirmed).

Terminators(5-10)
- Basic Terminators just like now.
- Cyclone Now Heavy 2
- 1 Heavy weapon, 2nd may be purchased if squad has 10 models.

Assault Terminators(5-10)
- As now.

Techmarine
- Comes with a 2+ save.
- May take a bike.
- Allows one piece of Cover in his deployment zone become +1 to its cover save.
- Still has servitors. May choose to leave them.

Legion of the Damned
- WS4 BS4 S4 T4 W1 I4 A2 Ld10 Sv 3+ invulnerable 22Pts.
- Their Sergeant has Ws5 and may take chainsword, combi-stuff, storm bolter, plasma pistol, power weapon, power fist.
- They always Deep Strike, but reroll scatter if they want.
- May take special and/or heavy weapon.


Troops
Tactical Marines(5-10):
- Start at 4 marines and a sarge for 90 points, full squad is 170.
- Bolter, Polt Pistol, Frag and Krak grenades as standard. (NB: they do NOT have a CCW)
- Sergeant is included in cost, may replace bolter and/or pistol with chainsword, combi-stuff, Storm bolter, plasma pistol, power weapon or fist.
- Variable squad sizes are possible.
- Special and Heavy weapons are unavailable unless there are 10 marines in the unit, but then they get free Flamer and a free Multimelta or Heavy Bolter or Missile Launcher. Meltagun- 5 points, Plasmagun 10, Lascannon- 10, Plasma cannon- 5
- Sarge can take Power weapon, Power Fist, Lightning Claw, Plasma Pistol, Storm Bolter, Combi Flamer, Combi Plasma, Combi Melta (and maybe combi grenade Launcher)

Scouts
- Ws3 Bs3 S4 T4 W1 In4 A1 Ld8 Sv4+
- Sergeant is WS4, BS4.
- Sergeant may take combi-weapon, plasma pistol, power weapon or powerfist. (Or standard scout gear).
- Shotguns probably S4
- May be an option for Teleport Homers.
- Their Heavy bolter can take hellfire Rounds
- Squads can be equipped with camo cloaks, granting the Stealth USR.

Bikes
- Requires a Captain on a bike.
- Requires 5+ bikes. For details of bikes see Fast Attack options.

Rhino:
- 35 points á la Dark Angels and Blood Angels.

Razorback:
- Comes with heavy bolter included in cost.
- May upgrade to: twin-linked heavy flamer, twin-linked assault cannon, twin-linked lascannon, lascannon and twin-linked plasmagun.

Drop Pod:
- Same price as Rhino.
- Drop pod assault means that Half of all Drop pods come in on the First turn (GW doesnt want Deep striking armies to come on turn 2 or later...understandable)
- Drop pods in the first wave can act as guiding beacons for pods in the Second wave.
- Costed at slightly more than 2 marines.
- Holds 12 marines or 6 terminators or 1 Dreadnought or 1 thunderfire cannon.
- Drop pod deathwind launcher = range 12", St5 AP- heavy 1 large blast.

Fast Attack
Bikes (3-8+trike):
- May combat squad, requires 8 bikes plus an attack bike. Divides into 4B/4B+1AB.
- Sergeant may take plasma pistol, power weapon, power fist, combi-stuff.

Attack Bikes (1-3):
- Must pay for Multi-Melta.

Scout Bikes (3-10):
- Can upgrade bike with a grenade launcher
- Can booby trap areas of terrain with hazardous cluster mines.
- Sergeants can be equipped with locater beacons. These function as a teleport homer for any deep-striking unit (drop pods, jum packs etc.)

Assault Marines (5-10):
- Sergeant may take a Storm shield, plasma pistol, power weapon, lightning claw, power fist, thunder hammer, pair of claws.
- Only sergeant may have melta-bombs.
- Special weapons are 1 for every 5 models (so 2 specials for 10 models)
- Specials include flamers and plasma pistols.
- May remove jump packs and get a free rhino, razorback or drop pod in return.

Vanguard Veterans (5-10):
- Ws4 Bs4 S4 T4 W1 I4 A2 Ld9 Sv3+
- Sergeant may take a Relic blade and Storm Shield, may take twin-lightning claws.
- Come with Bolt Pistol and Close Combat weapon, "any model may replace" pistol and/or chainsword with Storm shield, plasma pistol, power weapon, lightning claw, power fist, thunder hammer.
- Jump packs are an upgrade which gives them the Heroic Intervention rule. May take a transport instead.
- Heroic Intervention allows them to assault the turn they Deep strike. It must be declared before the deep strike is attempted and they may not fire the turn they land.

Land Speeders (1-3): Pretty much as now.
- Typhoon missile launchers fire as Heavy 2 missile launchers.

Land Speeder Storm:
- Has a Jammer which disrupts deep striking close by. 6” range.
- Scouts charging from it -2 from the enemy Ld.
- Carries 5 scouts (and scouts only) and counts as Open Topped

Heavy Support
Thunderfire Cannon
- Has techmarine crew.
- Can fire in 3 different ways (all heavy 4): St 6 AP5 blast, St 5 AP6 blast ignores cover, St 4 AP- blast causes difficult terrain test in next turn/dangerous terrain for vehicles(inc. skimmers)
- May be mounted in a Drop Pod.
- Techmarine attendant can bolster defences, providing a 1 point bonus to the cover save of a single ruin in the Space Marine deployment area.

Predator: Pretty much how it is in Codex: Blood Angels (i.e. expensive)

Vindicator:
- Siege Shield allows it to auto-pass terrain tests.

Devastators:
- Sergeant has a Signum, allows one Marine to fire at BS 5.
- Sergeant may take storm bolter, plasma pistol, power weapon, combi-stuff, power fist, chainsword.

Whirlwind:
- Has BA/DA style ammo. (Including incendiary, no more mines.)

Land Raider
- All LRs are the same price, 250 pts.
- Machine spirit allows an extra weapon than allowed to be shot at any available target.
- Multi Melta is now a pintle option for all variants.
- Can Carry 12 models

Land Raider Crusader
- Machine spirit as above
- Frag Launchers as normal.
- can carry 16 Models

Land Raider Redeemer
- Machine Spirit as above
- Frag Launchers as normal.
- Flamestorm cannon: Range- Template S6 Ap3 Heavy 1
- Transport Capacity: 12 models


Not unit specific:
Yes, they still have And They Shall Know No Fear.
New rule: Combat Tactics – allows any unit to automatically fail any Morale Check it takes (from shooting or CC).
Decision to split in to combat squads is made at the time each unit is deployed or when a unit disembarks from its Drop Pod.
Combat shields now give a 6+ invulnerable save.
Storm shields now give a 3+ invulnerable save.
Aux. Grenade launchers are short range, can fire in tandem with another weapon.
All sergeants are veterans now, so are just called sergeants.

a oryginał można znaleźć tutaj: [link widoczny dla zalogowanych]


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PostWysłany: Pon 11:37, 18 Sie 2008    Temat postu:

No i znowu trzeba będzie figurki przerabiać... Razz

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